STEEL DAWN
SD-16 · HUNTER PROTOCOL · ORIGINAL CARTRIDGE
POWER
GAMEPAD
CONTROLS
SD-16 OPERATOR SHEET — REV 1.93KEYBOARD
| ←→ | Run / aim |
| ↑ | Aim up · climb vines · board mech |
| ↓ | Aim down (airborne) |
| Z | Jump / swim · hold = higher |
| X | Buster · hold to charge |
| C / SHIFT | Dash · dash-jump carries speed |
| ENTER | Start · pause · confirm |
GAMEPAD
| D-PAD | Run / aim |
| A | Jump |
| X | Shoot / charge |
| B / LB | Dash |
| START | Pause · confirm |
Plug in any standard pad — the GAMEPAD lamp lights when linked.
FIELD NOTES
- Wall-slide by pressing into a wall mid-air; jump again to kick off.
- Every boss fears one stolen weapon. Watch for the yellow stagger.
- Two hidden capsules hold the AEGIS ARM and ION LEGS upgrades.
- Sub-tanks store spare health — spend them from the pause menu.
- Game over prints a continue password. Write it down, hunter.